My Erasmus took place in Spain, in a city near the coast. So each morning, seeing the sea reminded me how I never tried to work on water rendering.

This article made me want to also work on the buoyancy aspect. And because I was using Unity a lot at that time I decided to create a usable Asset.

Two constraints:

  • This asset had to work on every model.
  • It had to be easy to use on every ocean model

Here is the asset (free): ASSET-STORE LINK

And here are some preview:

screenshot in Unity 5