My Erasmus took place in Spain, in a city near the coast. So each morning, seeing the sea reminded me how I never tried to work on water rendering.

This article made me want to also work on the buoyancy aspect. And because I was using Unity a lot at that time I decided to create a usable Asset.

Two constraints:

  • This asset had to work on every model.
  • It had to be easy to use on every ocean model

Here is the asset (free): ASSET-STORE LINK

And here are some preview:

screenshot in Unity 5


See comments

The famous Wall-E for this week’s mini project.

Tools: 3ds Max, Substance Painter, Photoshop

Wall-E model (3ds Max + Substance Painter


See comments

Being a teaching assistant this year. I needed prepare a lab about procedural level generation. Goal for the students: write an infinite “runner” (flyer?). For this occasion, I decided to reproduce a T-47 Snowspeeder from Star Wars.

Tools: 3ds Max, Substance Painter, Photoshop


See comments

      In my first year at EPITA, I had an assignment. Create a video-game using Unity. I had 4 weeks, 3 missing teammates, and an idea.

The idea was to combine both the FPS and RTS style in a single multiplayer game.

A game round required 5 players:
  The first — through a RTS gameplay — had to protect a central orb.
  The other 4 had to seek and destroy the orb the Quake’s fashion.

The RTS side could spawn units, and give movement order. Attack and aim was controller by the AI. The FPS side could fight against these units, or spawn some fixed towers to defend against the units.

The project evaluation was made through presentations. So I decided to create some trailers, and give my teachers an E3-like presentation. Here are these trailers and some screenshots of the game.
Outcome: top promotion.

Technologies: 3ds Max, Unity, Substance Painter, Adobe Premiere, Photoshop, C#

(If somebody at DICE is wondering, yes it is a rip-off of a Battlefront devlog 🙂 )


See comments

I was able to use a drone an afternoon. Thus, it was the perfect opportunity to learn more about tracking and mixing real footage with 3D objects. I decided to film one tower at my parent’s farm. Then, create a fictive observatory, and merge everything together.

Tools: After Effect, Boujou, 3ds Max, Photoshop

Observatory model Raw footage


See comments