The famous Wall-E for this week’s mini project.

Tools: 3ds Max, Substance Painter, Photoshop

Wall-E model (3ds Max + Substance Painter

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Being a teaching assistant this year. I needed prepare a lab about procedural level generation. Goal for the students: write an infinite “runner” (flyer?). For this occasion, I decided to reproduce a T-47 Snowspeeder from Star Wars.

Tools: 3ds Max, Substance Painter, Photoshop

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      In my first year at EPITA, I had an assignment. Create a video-game using Unity. I had 4 weeks, 3 missing teammates, and an idea.

The idea was to combine both the FPS and RTS style in a single multiplayer game.

A game round required 5 players:
  The first — through a RTS gameplay — had to protect a central orb.
  The other 4 had to seek and destroy the orb the Quake’s fashion.

The RTS side could spawn units, and give movement order. Attack and aim was controller by the AI. The FPS side could fight against these units, or spawn some fixed towers to defend against the units.

The project evaluation was made through presentations. So I decided to create some trailers, and give my teachers an E3-like presentation. Here are these trailers and some screenshots of the game.
Outcome: top promotion.

Technologies: 3ds Max, Unity, Substance Painter, Adobe Premiere, Photoshop, C#

(If somebody at DICE is wondering, yes it is a rip-off of a Battlefront devlog 🙂 )

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I was able to use a drone an afternoon. Thus, it was the perfect opportunity to learn more about tracking and mixing real footage with 3D objects. I decided to film one tower at my parent’s farm. Then, create a fictive observatory, and merge everything together.

Tools: After Effect, Boujou, 3ds Max, Photoshop

Observatory model Raw footage

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Children don’t have the experience a grown up has.

This sentence was the baseline for an art project I worked on during my final year of high school. This book I wrote was one of the three pieces presented on this occasion.

Tools: Adobe Photoshop, Illustrator

Children's book

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